(PS: I tried to Clean up the code as much as possible, but this was lifted straight out of House Cleaner so excuse any legacy code/values and weird Flag usage you find)Ī big chunk of this was made by the user Erkabubben a long time ago, so a big shout out to him for laying the foundation.ĭo with it what you like, the only thing i ask is to not use the sprites. Can anyone walk me through how to export my Spriter charicter and load it into Clickteam Fusion Any additional info would be greatly appreciated after import. I see there is a beta: Spriter Object Extension by conceptgame, but the info is just so sketchy. With all that said, there are probably much smoother/better ways to do the different things in the this example, but it works for me plus i Think that's as far as my skills go haha.Įxtensions: Pathfinding Object, Advanced Direction object.įeatures: Pathfinding for seperate objects, LoS, Object reactions. I want to take a sprite from Spriter into CtF 2.5. These two systems merged together allows you to handle different reactions quite smoothly. I dont go into HOW to draw sprites, since thats your job. In this example you also have a Line-of-Sight system that I use to trigger the shooting. How to starting using the built animation editor. Looking quite simple, it’s a solid foundation for you to tweak and change to suit your game. So after looking at some different examples and reading more, I sat down one day and created CleanerAi. I personally searched for a long time to find something similar but the few pathfinding examples I found were for tile based movements and set positions. I had real issues finding examples on real time pathfinding so maybe this can help other people out there trying to make their Hotline Miami or Nuclear Throne game. I promised a few people over DM and Twitter to release the pathfinding part of House Cleaner.
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