Right? Anyone who played a lot can share a thought? Make no mistake, this one is a true RL minus the view perspective. It is turn/phase whatever based though it might look real time at first glance. Weird because it has very different presentation like many rogue-lites. It is a weird simplified version of Nethack - but by no means simple or easy. What about Incursion, despite being unfinished it supposedly is an interesting RL. The vehicle buildng and driving "minigame" (not really minigame, it is 100% integrated into gameplay) alone could be a small game in itself and wouldn't be a bad one. Read: it is a pain to remember all keyboard shortcuts you need. Also CDDA uses the same keyboard shortcut conventions that standard RLs use but it has a lot more complexity than most RLs. CDDA is more an open world slash surviva slash RL - and it doesn't have any endgame. Thanks in advance for your support! Bon appetit.I sense problems at the horizon. But I can guarantee I will leave it available on my website,, for at least a year or two. I haven't figured out if I will maintain it or make excuses for it. I haven't figured out what the licensing will look like yet. In addition, if I manage to reach my fundraising goal of $1000, I will publicly release the Legerdemain source code. (+$5 for US/CA, +$10 international) But supplies are limited. Cheap! A donation of $10 plus shipping gets you a copy. To celebrate ten years I'm offering cluebook packages for $10. So I have come up with a source code ransom, as it were. Finally, as far as I know there are only a few players that have ever finished the game, so I'm sure there are many nooks & crannies that remain unexplored. What's more, there has always been a large concentration of developers in the Legerdemain fan base, & I think some of my design decisions & coding efforts could be of interest to them. I still have a few boxes of cluebooks left (remember those two additional print runs?) & I'd like to send them on to happy homes. I decided that now would be a great time to get in touch with old fans & recruit some new ones. I still believe there are a lot of folks out there who would enjoy playing it, if they only knew it existed.Īnyhow a couple of weeks ago I was looking at the calendar & lo! the tenth anniversary of the first public release was approaching. I would like to do something about this, if I can. Now, in 2018, my work of so-called roguelikefiction is on its way to becoming a forgotten game, an obscure cul-de-sac in the history of roguelike variants & IF experimentation. Steam became a popular platform for these new games, but Legerdemain was never able to make it a good fit. In the meantime, mobile-gaming had exploded, & a new generation of roguelikes had come to the fore. The cost of keeping the company afloat became prohibitive. Sales declined & I moved onto other projects. The visitors to our site gradually tapered off, reviews became less frequent. Of course we could maintain our momentum for only so long. In 2010 we released an updated version of the software with a tileset by Ian McKenna & we splurged on an additional print run, which was followed shortly by a third. We proceeded to have adventures & meet fans & experience a taste of the indie game-development world. It came with a book, a CD, & a hand-drawn map. The game was free to play, but if you liked it & wanted to support it we offered our package as a way to do so. I started a company called Roguelikefiction & we went on the road, starting in Atlanta, but eventually making it as far as Essen, Germany, to hawk our wares. Legerdemain was met with bemusement, mostly, it didn't really fit into any of the genres it had aspired to join, but now & then a positive review would emerge, often enough that I put together a cluebook package to promote the game. For some time I had been nurturing a vision of a game that blended what I liked about roguelikes, MUDs, & interactive fiction into a nice textual slurry, something which I decided to call roguelikefiction. In August 2008, an indie CRPG called Legerdemain was released to the world, which is to say, I posted an announcement on & a few people acknowledged it & maybe even downloaded it (it was free to play after all, it still is).
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